Network Rendering: Nondistributed Rendering

Nondistributed network rendering behaves very much like standard rendering, but you can choose which computer you want to render the project. In this mode, each computer renders a complete file from a Vegas project or the loop region.

If you want to encode the same project to multiple streaming formats and bit rates, it is best to queue multiple nondistributed jobs because streaming formats use temporal compression and you can assign different renderers to different output formats.

If you have a project or output format with audio only, choose nondistributed rendering because only video is rendered in the first phase of a distributed job.

Before rendering, ensure all codecs, third-party video effects, and fonts used for generated media in your project are installed on all computers.

In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your Vegas project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host.


  1. If you want to render only a portion of your project, create a time selection that includes the portion you want to render.

  2. From the File menu, choose Render As.

  3. Use the Render As dialog to choose the file format and location where you want to save your file. The location of the output file must be in a shared folder.

  4. Select the Render loop region only check box in the Render As dialog if you want to render the selected portion of your project.

  5. Select the Render using networked computers check box in the Render As dialog, and then click the Save button. The Network Render dialog is displayed.

  6. From the Render Host drop-down list, choose URL of the renderer you want to use to render your project.

  7. The Temporary Files Location box displays the path to the folder where the temporary .veg project will be saved. If you want to use a folder other than the output folder you chose in step 3, you can choose a folder from the drop-down list or click the Browse button to choose a folder.

    This folder must be in a shared location.

  1. Click OK to start rendering.

    Before network rendering begins, a copy of your project will be saved in the shared output folder (see Step 3) for use by the renderers. This version will have all media paths remapped based on the Network Render Service file mappings.

    After rendering begins, you can continue to make edits to your original project without disrupting in-progress network render tasks.

  2. To add a project to the queue, open the project and repeat steps 1 through 8.

    You can choose a different renderer for each project or time selection if you want to render the files concurrently on separate computers. If you choose the same renderer, the rendering jobs will be queued to run sequentially on that computer.