The key to understanding overlays, masks, transparency, and compositing is to understand the parent/child relationship between tracks. In general terms, the parent track is the highest track in a group of tracks (often only two) and the behavior of the child tracks (i.e. how they are composited together) is determined by the parent track.
Click the Make Compositing Child button on a parent track to make a child track.
Click the Make Compositing Parent button on a child track to make a parent track.
In this first example, there are three tracks. Track one contains a mask. The circular region in the mask is transparent, so the second track shows through. The third track is also a child, so it is displayed behind track two.
In this example, the third track is also a parent, so it is displayed behind the composite of tracks one and two.
You can also produce complex compositing by creating nested parent/child groups with compositing parents and children at various levels.
When you have multiple levels of parent and child tracks, clicking the Make Compositing Child button moves the track in one level and clicking the Make Compositing Parent button moves out one level. Hold Ctrl while clicking the Make Compositing Child button to move a track and all its child tracks in one level. |
For examples of how parent/child track relationships affect 3D compositing, click here.
The Compositing Mode button determines how the transparency in a video track is generated. Since lower tracks show through higher tracks, it is the compositing mode of the higher track that determines how much of the lower track shows though. The compositing mode of the lowest video track adjusts its transparency against the background.
The mode can be selected by clicking the Compositing Mode button and choosing a mode from the menu.
The following examples demonstrate how each of the compositing modes would affect two simple tracks. Track one is a generated media event with a transparent edge, and track two is a DV clip.
Mode |
Description |
Example |
Multiply (Mask) |
Merges the colors of the tracks. |
|
Source Alpha |
Uses the alpha channel to determine transparency. The compositing mode is based on the alpha channel characteristics of an event or media file. If no alpha channel is present, the Source Alpha mode has no effect. |
|
Add |
Combines the color values in the composite group. |
|
Subtract |
Subtracts the overlay color values from the background. |
|
Cut |
Cuts out the overlay color values from the background. |
|
Screen |
Multiplies the inverse of the overlay color values with the background color values. This makes overlay colors weaker and less present and results in a lighter video image. The opposite of this mode is Multiply. |
|
Overlay |
Heightens contrast by using Multiply mode on darker colors and Screen mode on lighter colors. |
|
Hard Light |
Adds overlay colors as if the overlay were lit by a bright, focused spotlight. |
|
Dodge |
Brightens the background based on the overlay color values. |
|
Burn |
Darkens the background based on the overlay color values. |
|
Darken |
Compares the overlay and background pixel by pixel and selects the darker color value for each pixel. |
|
Lighten |
Compares the overlay and background pixel by pixel and selects the lighter color value for each pixel. |
|
Difference |
Compares the overlay and background pixel by pixel and subtracts the darker color value from the lighter color to generate a new color value. |
|
Difference Squared |
Remaps color values along a parabolic curve. The color values of the layers in the composite group are subtracted, and then the subtracted values are squared. The resulting image will have less extreme changes in color values as the colors approach black (RGB 0,0,0) and more extreme changes in color values as colors approach white (RGB 255,255,255. |
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Drag the Level slider in a video track to control the transparency or blending of each track. Left is 100% transparent and right is 100% opaque. You can also double-click the percent to enter a specific numeric percentage.
When you click the Parent Composite Mode or Compositing Mode button and choose Custom from the menu, you can use plug-ins to customize compositing.
The included Displacement Map, Height Map, and Bump Map plug-ins can create interesting lens, mirror, water, fire, and other light-bending effects.
Plug-In |
Description |
Uses the parent image as a guide to offset the pixels in the composited child tracks along the horizontal and vertical axes. The X and Y offsets are independently encoded in the image color channels. | |
Uses the parent image as a guide to make the pixels in the composited child tracks appear closer to or farther away from the viewer. The gradient of the image in the parent track is used to determine the amount of offset for the image displayed at that location, in much the same way light bends through a lens. | |
Uses the parent image as a guide to add texture and lighting to the composited child tracks. The texture of the bump map is applied to the composited child tracks: light sections of the map represent high areas, and dark sections represent low areas. |
If you have not already done so, place and position the image or video you want to use as a mask on the top-level track in your project.
Place video files on the tracks below the mask.
Ensure your mask is a compositing parent the tracks below are child tracks.
Click the Compositing
Mode button on the mask track and choose Multiply
(Mask) from the menu.
If your mask image is grayscale, you're done. If not, continue with
Step 5.
Add the Mask Generator plug-in as a track effect on the mask track and adjust the controls as needed to set transparency in the mask track.
You can also use the Event Pan/Crop dialog to create event-level Bézier masks in the full version of Vegas software.
Solid-color mask |
Gradient Mask |
Compositing and Masks |
Compositing is the process of mixing video tracks to create a single layered output.
You can use compositing in conjunction with masks to cover portions of video or to limit the effects of a filter. Masks are frequently based on dark versus light areas, specific colors, or an alpha channel.
The compositing model in Vegas 6.0 software differs significantly from the Vegas 4.0 model. To reproduce the Vegas 4.0 parent/child masking behavior, set the compositing mode of the parent track to Multiply, and then apply the Mask Generator plug-in as a track effect on the parent track.