Network Rendering: Setting up Your Computers |
The computer that initiates and manages a network render is considered the owner of the job. Each networked computer that you use for rendering is called a renderer. The computer that reassembles rendered segments in a distributed rendering job is called the stitch host. The computer that is designated to perform a nondistributed network render job is called the render host.
To use network rendering effectively, we recommend the following setup:
256 MB RAM in each renderer.
100 Mbps switched Ethernet network for basic projects (DV output with minimal compositing).
Gigabit Ethernet network for more complex projects (uncompressed output and/or significant compositing).
Your media files
and output file must be in shared folders, preferably on a dedicated file
server. All renderers must have permission to read, write, create, and
delete files in the shared folders.
Before network rendering begins, a copy of your project will be saved
in the shared output folder for use by the renderers. This version will
have all media paths remapped based on the Network Render Service file
mappings (see Setting up File Mappings
for more information).
In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your Vegas project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host.